SNK Hinting at Using Revolutionary Neural Network AI For Samurai Shodown and Future Titles

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samurai shodown screenshot

While it has been quite a while since we have heard anything about the upcoming Samurai shodown revival game, which is coming out in mere months, an interesting news surfaced today from SNK which might hint at something revolutionary coming to the sword fighting game.

Announced was made today by the Osaka based company, that confirms SNK’s participation in the March 30th Game Creators Conference 2019, which will be held in Osaka. This participation will be in the form of a panel titled: “The Incorporation of Neural Network based AI into Fighting Games”. the panel will be presented and hosted by Nigo Nobuaki from SNK’s R&D Department. The following is a summary of the subject by Nigo San himself:

Nigo Nobuaki

In a fighting game, we realized a system that learns and reproduces the movement of a character using a neural network on a game machine. You can reproduce the behavior of that player by using the situation the actual player is watching and the operation you performed. We introduce an example of TensorFlow connection that can test the machine learning algorithm at high speed as a prototype in the game constructed by UE 4 and show how to change the implementation in a form suitable for actual product incorporation I will explain. Finally, I will tell you about the difficulties in incorporating machine learning in products, what I felt was first to consider.

The official announcement article, from the official Game Creators Conference 2019 website, comes with a screenshot from Samurai Shodown, which makes it clear that this technology is probably been used for the title.

What do you think about SNK using some state of the art AI tech from the upcoming Samurai Shodown, and possibly KOFXV? Let us know in the comments section below!

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strugler
strugler
Nabil, AKA Strugler, is an old time fan of the fighting games genre. Born in the early 80's Strugler got to experience the rise (and fall) of the Arcade scene, and learned the hard way to never mash buttons in order to win the last third round of a Street Fighter II match.

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